Gamification is a very young and hot debating topic. The term was not existent before 2010 [1], a fact that might explain that there are so few empirical studies on this subject. Furthermore, the available studies show mixed results [2]. Apparently, the effectiveness of gamification depends on a whole set of interrelated factors (community topic, community type, community size, cultural factors, members' motives and appraisals, the design of the reward system itself etc.). This multitude of determinants makes it difficult to decide whether gamifying one’s own community site may be such a good idea after all.
Friday, 30 August 2013
Monday, 12 August 2013
Sense of community in virtual communities
Sense of
community (SOC) is a concept in community psychology with far ranging
implications for the management of face-to-face communities. It is
applied to geographical communities (i.e. neighbourhoods, blocks,
colleges) as well as to relational communities of interest where
members are brought together primarily by social interaction and not
by territorial demarcation. If you google for instance „developing
sense of community“ you will see that SOC is a desirable thing
because individuals and institutions devote a lot of energy to its
creation. So, can this concept be made operational for the management
of virtual communities?
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