But investigating four online sites,
- CNN.com (general news),
- Breitbart.com (political news),
- IGN.com (computer gaming), and
- Allkpop.com (Korean entertainment
One commonality of these sites is that users post comments on (news) articles, where each comment can then be up- or down-voted by other users.
From a behaviourist point of view (here: operant conditioning), positive ratings should act as a “reward” and negative ratings as a“punishment”. So one would predict that feedback encourages users to generate better content in the future, and that users with negatively evaluated content will contribute less than rewarded users.
The impact on posting behavior
- Negative feedback: Authors of negatively-evaluated content contribute more, their future posts are of also lower quality, and perceived by the community as even worse. Further, these authors are more likely to subsequently evaluate their fellow users negatively, percolating these effects through the community.
- Positive feedback neither encourages rewarded authors to write more, nor does it improve the quality of their posts.
- Users that receive no feedback are most likely to leave a community.
The impact on voting behavior
What are we to make of these findings?
The authers conclude that community feedback does not automatically drive behaviour in a direction that is beneficial to the community. Instead, it is likely to perpetuate detrimental behaviour. This, of course, raises the question whether the content evaluation mechanisms currently implemented in social media systems have effects contrary to the interest of the community.
Of course one could blame the theory: Despite of being a fundamental framework in behavioral psychology, there seems to be only limited empirical evidence that operant conditioning has noteworthy effects on human beeings. [2]
But did Cheng et al. investigate communities after all? Probably not. In a very general sense, the term community designates people gathering on a virtual site, even though the term audience would be more appropriate. In a strict sense, a community comes into existence when users develop a significant sense of (virtual) community (SOVC). According McMillan and Chavis [2], sense of community consists has four components:
[1] Cheng, J., Danescu-Niculescu-Mizil, C., & Leskovec, J. (2014). How Community Feedback Shapes User Behavior. Retrieved May 1, 2014, from http://www-cs.stanford.edu/people/jure/pubs/disqus-icwsm14.pdf
[2] Baron, A., Perone, M., & Galizio, M. (1991). Analyzing the reinforcement process at the human level: Can application and behavioristic interpretation replace laboratory research?. The Behavior Analyst, 14(2), 95. Google Scholar.
The authers conclude that community feedback does not automatically drive behaviour in a direction that is beneficial to the community. Instead, it is likely to perpetuate detrimental behaviour. This, of course, raises the question whether the content evaluation mechanisms currently implemented in social media systems have effects contrary to the interest of the community.
Of course one could blame the theory: Despite of being a fundamental framework in behavioral psychology, there seems to be only limited empirical evidence that operant conditioning has noteworthy effects on human beeings. [2]
But did Cheng et al. investigate communities after all? Probably not. In a very general sense, the term community designates people gathering on a virtual site, even though the term audience would be more appropriate. In a strict sense, a community comes into existence when users develop a significant sense of (virtual) community (SOVC). According McMillan and Chavis [2], sense of community consists has four components:
- membership (feelings of emotional safety with a sense of belonging and identification),
- influence (exertion of one's influence on the community with reciprocal influence of the community on oneself),
- integration and fulfillment of needs (beeing supported and giving support, thereby reinforcing one to behave in a manner acceptable to the community),
- shared emotional connection (positive affect related to community membership, shared history).
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[1] Cheng, J., Danescu-Niculescu-Mizil, C., & Leskovec, J. (2014). How Community Feedback Shapes User Behavior. Retrieved May 1, 2014, from http://www-cs.stanford.edu/people/jure/pubs/disqus-icwsm14.pdf
[2] Baron, A., Perone, M., & Galizio, M. (1991). Analyzing the reinforcement process at the human level: Can application and behavioristic interpretation replace laboratory research?. The Behavior Analyst, 14(2), 95. Google Scholar.
[3] McMillan, David W. and Chavis David M. (1986). Sense of Community: A Definition and Theory.Journal of Community Psychology Volume 14, 6-23. Google Scholar.
For further information about the SO(V)C concept and possible ways to measure it, see the post: "Sense of community in virtual communities" (12.8.2013)
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