Showing posts with label lurking. Show all posts
Showing posts with label lurking. Show all posts

Tuesday, 22 July 2014

Social Relationships in Massive Multiplayer Online Games

Two studies offer very interesting insights into the social networking behavior of players of fantasy massive multiplayer online role playing games (MMORPG or MMOG). In a longitudinal analysis Shen et al. [1] analyzed the driving factors of social relationships in EverQuest II and Ang et al. [2] had a closer look at the players in a guild in World of Warcraft. At second glance, many results can be generalized to communities of practice.

Saturday, 9 February 2013

From lurking to posting - a community participation framework

Are lurkers beneficial or detrimental to a community? Does it make sense to try to convert lurkers into participants or is it just a waste of time and of ressources that would be better allocated e.g. in taking care of new members? Opinions are divided and like in so many cases the answer to both questions is: It depends. Interventions targeted at delurking aren't outright useless. But it seems, that much can already be achieved by setting the right framework for participation.

Tuesday, 5 February 2013

Can Community Management Influence Lurking Behavior?

Most online communities have lurkers. Lurkers are users on the fringe of a community—they observe what happens, but don’t interact, post, or contribute. Most CMs have likely wondered how they can turn lurkers into regular contributors. There’s some academic research that dives into this topic. (continue reading on: The Community Manager)